Also known as a a pocket cube. F ' (L' U' L U) f (y2) R' U' F R' F' R U R Mirror of #44. The bar is facing right (when P is upside-down). The method I will teach in this tutorial is the Old Pochmann method. r' R U R U R' U' r R2' F R F' M U R U R' U' M' R' F R F' (same; M instead r' R) Recognized by the lack of stickers bar (unlike case #18) 19 C shapes Alg. A huge thank you to for the awesome header image. For recognition, we will consider red the front, orange the back, green the right, and blue the left. This algorithm is just used repeatedly until the top layer is oriented to a solid color. You cannot get parity on a 2x2 or 3x3 cube due to the nature of the puzzle itself. Here are all the CLL cases you need to learn for the 2x2. R U R' U R U2 R' 150. R U R' U' R' F R2 U R' U' F' R' U' R y' x' R U' R' F R U R' Mirror of #10. Note: It is OKAY to speak your memo out loud. In fact, it will help your brain to remember it. After the algorithm put the yellow piece(s) in the bottom left again and do the algorithm again and keep doing this until the yellow side is complete. OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. L' U' L U' L' U L U L F' L' F (y2) R' U' R U' R' U R U R y R' F' R Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front. If someone can’t figure out the topic of your thread from the title, it will be removed. It is best to start with 2 look OLL and navigate your way around the full OLL. 53 49 R' F R' F' R2 U2' y R' F R F' Recognized by having bar & a block (also no headlights). Since the 2x2 does not have fixed centers, it does not matter what orientation you solve in. No need to be fancy, just an overview. Step 8: Example Solve: Case 1. The Sune is a 2-gen algorithm that affects the last layer of a Rubik's Cube, and can be applied to other puzzles. Image Algorithm Algorithm Image Alg. If you'd like to know how I recognize CLLs, check out my. Possibly the easiest OLL method available. 34 U F (R2 U') (R U') (R U') (R' U2) (R' U R2) F' 35 (R' U2) (R U R' U) (R2 U') (Rw' F) (R' F' Rw) 36 U (R' F2) (R U2) (R U2) (R' F2) (U' R U' R') This is just the mirror of Case #35. This page was last edited on 2 July 2020, at 10:55. 31 T shapes Alg. The 'T' Case # Diagram Algorithm Comments 07 (R U2) (R' U' R U') (R2' U2) (R U R' U R) This is the two-gen case. Orientation of last layer (OLL) Here are the OLL algorithms. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. You should now be able to solve a 2x2 cube blindfolded. Sub Groups: Sune cases. The goal of OLL is to make sure the last face is complete. R U2' R2 F R F' R U2 R' Recognition: No sticker blocks (unlike #37) 35 10 R U R' U R' F R F' R U2 R' R U R' y R' F R U' R' F' R Recognition: when positioned correctly stickers block is on the back face. Terms in this set (12) Sune (solved square in bottom left) R U R' U R U2 R' Anti-Sune (solved square in top right) R U2 R' U' R U' R' Bowtie. Corner twisting algorithm - R' D' R D Edge insertion algorithm (U R U' R') (U' F' U F) or (U' L' U L) (U F U' F') depending if you need to insert it on the right slot or left after lining up edge with center color. 1.) There are 42 algorithms. Image Algorithm Algorithm Image Alg. Parity can occur if you put the wrong center piece in the wrong slot. We're just looking at how pieces are arranged relative to each other. You should try and choose the orientation that will have the most number of pieces already solved. When do this, the side that looks like the red side in the example should be your Face. It is my hope that I can share this feeling with you. Blindfold solving is an art form consisting of memory and finger dexterity. OLL is the 3rd step of the CFOP, and the 'busiest' in respect of the amount of algorithms required to complete it. SUBREDDIT RULES:. Here are some videos and guides that will help you figure it out. 173. I kept the algorithms relatively empty of such notations, as there is no one approach for that, and everyone has his own style. It must directly relate to the content of your post. I put it in round brackets because these are not actual moves (unlike such notations in the middle of an algorithm), because you have to 'y' rotate the cube anyway to get the required angle for any algorithm. If you are completely new to solving cubes, it may take you a week of practice to master the 2x2 blindfolded. M U R U R' U' R' F R F' M' (y) R U R' U' R U' R' F' U' F R U R' L2 U' L B L' U L2 U' r' U' r Mirror of case #30. 14 16 r U r' R U R' U' r U' r' Recognition: 1 stickers block. M U R U R' U' M2 U R U' r' 20 18 F R U R' U y' R' U2 R' F R F' Recognized by the stickers bar, to be faced at the back of the cube (B face). Image Algorithm Algorithm Image Alg. Next, solve that piece using a set-up move, Y-permutation, and undo set-up. Tip: the right hand leaves the cube completely after R2 and regrip toward the next R2 turn. I do the last F' using my right hand ring finger. What do I do!? Want to brag about an accomplishment? Private cube sales and trades aren't allowed, go to for that. 21 (R U2) (R' U' R U R' U' R U' R') This is a very easy case. 16 U2 (R' F) (R B') (R' F') (R B) 17 U2 x (U R U') (L U) (R U' Rw') 18 (L' U2) (R U') (R' U2) L (R U' R') The 'Pi' Case (Bruno) # Diagram Algorithm Comments 31 U (R U') (L' U) (R' U) (L U) (L' U L) 32 U2 (F U) (R U' R' U) (R U2 R' U') (R U R' F') 33 U (R U2') (R2' U') (R2 U') (R2' U2' R) This is the two-gen case. Let's Learn CLL Then! The method I use to memorize a 2x2 blindfolded utilizes an audio loop. Then. R U R2 U' R' F R U R U' F' Recognized by the lack of a stickers bar. The move sequences inside the are moves that can be done using fingertricks without breaks or re-grips in between, and with some practice they can become terribly fast. In each diagram, yellow is the color of the upper face. 11 Square shapes Alg. Start with the white face. Write something about yourself. 2. For a printable page of these algorithms, visit my. Image Algorithm Algorithm Image Alg. Learn. Only link to websites etc directly. You will put your letter system to use when you learn how to memorize. H / Double Anti-Sune R2 U2 ... * Some cases are solved by adding R2 F2 R2 to algorithm(s) for another case . These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. The Sune can be written as a pure commutator, but is most commonly recognized as a conjugated commutator or a sequence of two commutators. Sune is a male name in Sweden and is an iron age form for 'the son'; in modern Swedish that is 'sonen'. In french speaking countries, Anti-Sune is also known as the chair (L'histoire de la chaise in french). Create your own unique website with customizable templates. Distinguished from the Sune by the side the non-oriented corners are facing. For the first case best algorithm is the anti-Sune (OLL algorithm #26) For the second case best algorithm is the Sune (OLL algorithm #27) The third case is special: a shorter algorithm can be applied, which does exist in the 3x3 OLL, however OLL algorithm #21 is very nice) For the fourth case best algorithm is the easiest L (OLL algorithm #48) PLL Recognition Algorithm Trainer (Beta) Signup; Login; 2x2 CLL. That sticker is now in your buffer, so shoot it to its solved position using set-up, Y-permutation, and undo set-up. Easy to recognize after placing the oriented corner at the back. The term was coined by Lars Petrus for his method. The orientation that I will use as a reference in this tutorial is white on top and red in front. R' U' R U' R' U2 R (y) R U2 R' U' R U' R' Name: AntiSune. Seikoku No Ryuu Kishi Light Novel English Download, Microsoft Excel Exponential Integral Functions. Image Algorithm Algorithm Image Alg. Mobile-Friendly Guide. You might . Flaming and hateful comments will be removed. 172. This algorithm will swap the piece at the A position (also known as the buffer) with the L position (also known as the helper). Answering a question with 'just google it' is also not an acceptable response. It is just two Sune variants. Anti-Sune cases. Ad hominem criticism, such as “You’re only sub30, what do you know about x?” will not be tolerated either. Mirror of the Sune algorithm. There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. It should be noted that these are the algorithms that I find easiest to perform. Image Algorithm Algorithm Image Alg. (U2 is up 2 times. Ones that are hosted by other websites, 'share this page to win', etc) are prohibited. This mnemonic device consists into repeating this little story: "He stands up (R), goes far away (U2), his chair falls (R'), he comes back next to his chair (U'), he straightens his chair (R), he goes back on his chair (U') and he sits down (R')." R' U' R' F R F' R' F R F' U R F' L' U' L U L' U' L U F Mirror of #48. The moves for the algorithm are denoted below. If you want to move on to 3x3, 4x4, and 5x5 cubes blindfolded, you will want to learn a system that utilizes long term memory. The ability to solve a 2x2 blindfolded is important if you want to learn larger layered cubes such as the 3x3, 4x4, 5x5 etc. For the first case best algorithm is the anti-Sune (OLL algorithm #26) For the second case best algorithm is the Sune (OLL algorithm #27) The third case is special: a shorter algorithm can be applied, which does exist in the 3x3 OLL, however OLL algorithm #21 is very nice) For the fourth case best algorithm is the easiest L (OLL algorithm #48) Recognition: 2 sticker blocks. Tutorials . The 2x2 cube is basically a Rubik's Cube without center and edge pieces having only the 8 corner pieces. Spell. Image Algorithm Algorithm Image Alg. (It's like getting a PLL skip every solve) It all looks the same! You will become more familiar with it after you learn how to memorize. In this case, simply shoot the buffer piece to any un-solved sticker to begin a new cycle. Toggle navigation. If you already have experience with solving Rubik’s cubes, it may only take a few hours to learn the 2x2 blindfolded. Headlights facing to the left. Sune 2. Mostly we will just be looking to see which pieces match or are opposite from each other, so the exact color is irrelevant. Sune 1. r U R' U R U2' r' Mirror of #8. Sune is a male name in Sweden and is an iron age form for 'the son'; in modern Swedish that is 'sonen'. This is called the anti-sune. LEARN 2x2 CLL . The key thing to remember is that you will never use any U, L, or B turns. Any other sort of posts like these? l' U' L U' L' U L U' L' U2 l (y2) r' U' R U' R' U R U' R' U2 r Mirror of case #54. 47 54 r U R' U R U' R' U R U2' r' Recognized by having bar & headlights. No affiliate links. If you have solved every piece, the cube should be solved. Step 1: Supplies. R’ D2 R D R’ D’ R . Take note of what sticker was in that position. Note that I do not use COLL for the Sune and Antisune cases, so I have not included those algorithms here. I actually use r' R instead of M. For M' I use my right hand ring finger. This algorithm is a combination of T orientation + P orientation. Cuberftw. Do that 1, 3, 5, or even 6 times until all four yellow pieces are on top. My best advice is to practice and be patient. Image Algorithm Algorithm Image Alg. 08 (R' U R2' D) (Rw' U2) (Rw D') (R2 U' R) 09 U2 F (R U R' U') (R U' R' U') (R U R') F' 10 (R' U) (R U2') L' (R' U R U') L 11 U' (Rw U) (R' U') (L' U) (Lw F') This is the standard OLL case that I use. R' U2 R U R' U R y F R U R' U' F' (y') L' U L U2 L' U' y' L' U L U F R' F R F' R' F R F' R U R' U' R U R' Mirror of case #41. The 'H' Case (Double Sune) # Diagram Algorithm Comments 37 F (R U R' U') (R U R' U') (R U R' U') F' This is just F (triple sexy) F'. The following algorithm is used to align the corner pieces in the third layer. Once you solve every piece, the buffer will automatically be solved. Headlights facing to the right (on main algorithm). Recognized by having headlights. Sune: R … Image Algorithm Algorithm Image Alg. No matter what your abilities are now, don’t fret. Speedcubing Algorithms for CLL, EG-1 and EG Sune Sune and Antisune are two of these, but we won't always get them straight away. 1.) CLL is a 2x2 method where you make a layer, and then orient and permute the last layer all at once. You can follow along by reading the following text and watching the video demonstration below. ... An example algorithm: F R' U2 (turn the front face clockwise, then the right counterclockwise and do a 180° turn of the up face) Step1: White Face. A 4x4 however, is different, as you have floating centers (apposed to fixed centers). I will go through some examples on what I would do when memorizing and solving a 2x2 blindfolded. Keep swapping pieces from your buffer to its solved position until you solve all the pieces. It is the mirror of Case #05. R' F R U R' F' R y' R U' R' Mirror of #13. 3x3 Videos 3x3 Algorithms 3x3 One Handed Videos 4x4 Videos 5x5 Videos Big Cube Videos Megaminx Videos Other Algorithms Competing Livestreams All; Blogs . 56 L shapes Alg. The first example demonstrates what to do when you have Case 1, where your buffer becomes solved in the middle of a cycle. 55 R U2 R2 U' R U' R' U2 F R F' (y) R' F R U R U' R2 F' R2 U' R' U R U R' Recognized by the 2 sets of sticker bars, to be faced to the sides. Titles need to be relevant to your post in a meaningful way. Sune is a very simple algorithm that many puzzlers love due to its simplicity compared to other algorithms that they may have had to learn. The sune is a position related to orientation of last layer There is also an anti sune . This means that the (O,T,Z) piece stays in the same spot if you solve in the same orientation that you scramble in. Sune cases. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Memorization: Letters: L, J, D, F, W, U, V Audio Loop: LooJ, DooF, WU, Vee Execution: L: R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R J: R2 R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R R2 D: F R' R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R R F' F: F2 D R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R D' F2 W: R2 F R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R F' R2 U: F' R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R F V: F' R' R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R R F. The second example demonstrates what to do when you have Case 2, where you have a twisted corner. Keep solving pieces until you need to solve a piece that belongs where you placed your buffer. 38 R U R' U R U' R' U' R' F R F' Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front. ... OLL ALGORITHM 1 r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. Visit Algdb.net Another color denotes that a particular piece is not oriented correctly. After each time you do the algorithm, i want you to look over your cube and match it so it's the same as one of the cases. You should set a particular orientation and stick to it. 52 51 f R U R' U' R U R' U' f' Recognition: No bars, having 2 blocks of stickers & headlights. Note: You should memorize the Y-permutation. This can be performed as a double Sune or double Antisune. To do this, you will have one of the three following cases, and perform the algorithm to complete the first layer. P shape is upside-down on the right. Gravity. 42 Fish shapes Alg. Algorithm video for the Sune and Anti-Sune COLL cases. Three variants of these are given depending on how they affect the rest of the cube. 13 r U' r' U' r U r' y' R' U R Recognition: 2 sticker blocks. 48 F R U R' U' R U R' U' F' Recognition: No bar, headlights. STUDY. It may take you 1, 5, or even 20 attempts until you get a successful solve. The execution of this algorithm is pretty neat. Feliks' Blog Livestreams; Tools . Headlights facing to the right when L shape is correctly positioned. Recognized by having a stickers block. The 'U' Case # Diagram Algorithm Comments 01 U' (R' U' R F) (R2 D') (R U R' D) (R2 U') F' 02 (R' U2) (R F' R' F) U2 (F' R F) 03 04 (R' U') (R U') (R' U2) (R2' U R' U) (R U2' R') This is the two-gen case. Algs which mix bottom and top layers (suitable if used with -style separation) are marked with a G Below, the number of optimal moves are mentioned as a triple (x, y, z) where x is the number of optimal moves for case 1., y for case 2., and z for case 3. 33 W shapes Alg. R U R' U' R' F R F' Recognized by having 2 parallel sticker blocks. 45 F R U R' U' F' Recognized my the lack of sticker blocks. The 2x2 is like a 3x3 cube without edge or center pieces (displayed in picture beside). ... and perform this algorithm: F R U Ri Ui R U Ri Ui Fi. 30 R2 U R' B' R U' R2 U R B R' Recognized by having a stickers block. Special Cases: There are two special cases that might occur when performing a cycle. The parts of algorithms are grouped together for easier memorization and visual distinction. To be faced to the right. The current official scrambling program can be found here. The more familiar you are with it, the faster you will be. 27 L U L' U L U2 L' (y2) R U R' U R U2' R' Name: Sune. This tutorial will server as an introduction into the realm of blindfold solving by starting with the 2x2x2 cube. 22 23 R2 D R' U2 R D' R' U2 R' Name: Superman. Collection of COLL (Corners of the Last Layer) advanced algorithms. Post them in the Daily Discussion thread! Scroll down before posting For people who love any sort of geometric puzzles, including but not limited to: Rubik's Cubes (and any size/design variants), the Square 1, the Pyraminx, et al. The algorithm is: R, U, R’, U, R, U2, R’ Want to know which cube is right for you? The term was coined by Lars Petrus for his method. A question mark means that number of optimal moves is not known. The algorithm is: U R U' L' U R' U' L. Up (clockwise 90 degrees) Right (clockwise 90 degrees) R' U' R U' R' U2 R. U' R' F R2 F' R U2 R' U' R2. Image Algorithm Algorithm Image Alg. Very fast and flowing algorithm. It's just that these algorithms start with a different angle than the one shown in the image. Simple questions and PB posts belong in the Daily Discussion Thread. 9 Knight Move shapes Alg. 39 U' (R U R' U) (R U) (Rw' F) (R' F' Rw) 40 U' F (R U' R' U) (R U2 R' U') (R U R' U') F'. Easy to recognize after placing the oriented corner at the back. Now that you know how to solve individual pieces, we will string these together in a cycle to solve the entire cube. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece. Follow the sitewide rules, and abide by PM any of the mods if you need some mod-ly duties performed. 12 U (Lw' U') (L U) (R U') (Rw' F) This is just the mirror of Case #11. However, you may find other algorithms better-suited for your own hands, so it is recommended to try many different algorithms for the same situation to find which one works best for your own style of cubing. l' U' l L' U' L U l' U l Mirror of #16. The 'L' Case (Triple Sune) # Diagram Algorithm Comments 13 U (R' U2 R' D') (R U2') (R' D R2) 14 U2 (R U2 R D) (R' U2) (R D' R2') 15 (R U2) (R' U' R U) (R' U' R U) (R' U') (R U' R') This case is equivalent to performing the Sune three times. 4) Continue through your cycle (breaking into a new one if need be) by creating a sound for each pair of letters until you are finished. think only having 4 faces on each side makes it easy, but it’s still a . I have provided a video demonstration below. When positioned correctly stickers block is on the front face. Grey denotes that a particular piece is not oriented correctly. The order in which the colors are aligned does not matter. There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. 05 (R2 D') (R U2) (R' D) (R U2 R) 06 U2 (R2' D) (R' U2) (R D') (R' U2 R') This is my standard alg for this OLL. This is a question asked quite often, and drove me crazy trying to figure it out on my own. F R U R' U' F' f R U R' U' f' Recognized by a single bar, to be faced to the left. Hold your solved cube in your solving orientation and perform the following scramble: R' U' R2 U' F2 R F2 R F U' Note: Since the buffer is already in solved position, I start by shooting it to the L position. In some cases I included more than 1 algorithm, and they are all great algorithms. My cube has the standard color scheme. 44 f R U R' U' f' Recognized by having a bar. My 2×2 OLL algorithms for Ortega/Varasano Method . This algorithm will be what we use to get the anti-sune and to then essentially solve the whole yellow side. Flashcards. 34 I shapes Alg. It is most canonically written as. %the cube is represented as a fact with 24 arguments, %where each argument represents the color of the sticker at that position. Posts, sales and deals, and self-promotion from stores. L cases. In each diagram, yellow is the color of the upper face. The OLL stands for Orientation of the Last Layer, and the Two Look means you do this is two parts, which gives you 11 algorithms to learn, as opposed to the whopping 57 algorithms for traditional OLL. Step 5: Sune and Antisune. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. The bar is facing left (when P is upside-down as it should). 7 12 F R U R' U' F' U F R U R' U' F' (y) M U2 R' U' R U' R' U2 R U M' Recognition: The stickers block is not lined up with the head of the lightning bolt (the edge+center). This means orange is in back, green is on the left, blue is on the right, and yellow is on bottom. challenge. Just try them all and decide which one works best for you. You can do this by using set-up moves to bring the sticker you want to solve into the helper position at L. The following steps outline the procedure for solving pieces: 1) Perform a set-up move to bring sticker into helper position at L 2) Execute Y-permutation to swap buffer with helper 3) Undo the set-up move by performing it's inverse For example, if you needed to solve the I sticker (as shown in the picture above) you would complete the following tasks: 1) Set-up the position at I by doing an R’ move 2) Swap the buffer with helper by doing the Y-permutation 3) Undo the setup-move by doing an R move Set-up moves for each sticker can be rather intuitive. Execution: C: F R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R F' S: F2 R' R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R R F2 L: R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R W: R2 F R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R F' R2 R: F2 R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R F2 J: R2 R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R R2 M: R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R F' R Note: The reason why the (O,T,Z) piece was already solved in both examples is due to the nature of 2x2 scrambles. This scrambling program is no longer used and only kept for legacy purposes. L' U' L U R U' r' F 24 25 R' F R B' R' F' R B No Edges Correctly Oriented Alg. This is not the place to contact cube shops for customer support, please use private messages instead. When solving a 2x2 blindfolded we will only use one sequence of moves, also known as an algorithm. Please note that you will need Adobe Reader to access and print the printable page. Think your cube is unsolvable? Image Algorithm Algorithm Image Alg. Match. Step 7: How to Memorize. ... Sune. Since the 2x2 cube does not have very many pieces, we can make use of our short term memory to quickly remember and recall using the audio loop. Other Links:. Here are the basic steps to memorize the cube: 1) Look at what sticker is in your buffer position. The twisted corner should be solved. The first phase of blindfold solving is memorization. The time it may take you to learn this skill varies. This video, Episode one of the OLL Training Series, covers OLL's 26 and 27. F' L' U' L U F y F R U R' U' F' y r U R' U R' F R F' R U2 r' (y') r' R2 U R' U R U2 R' U M' Mirror of #12. Logically, as Anti-Sune is also called Chair, Anti-Chair is an alternative name of Sune. 2x2 CLL TUTORIAL ImranCubing. 3) Pair up the first and second letters and create a one syllable sound corresponding to those two pieces. Please submit any algorithms that are not included. Note: This is a pretty lolsy OLL method; but it is truly dirt … You will recognize the corner case you have and apply an algorithm to solve both your corner orientation and permutation. PLL Parity on the 4x4. 39 Small Lightning Bolts shapes Alg. After that, your new cycle has ended. Case 2) A piece is in its correct position, but it is twisted the wrong way This case is represented by the second picture in this step. The video shown below demonstrates how to execute the algorithm. COLL is a last layer subset for when you have all edges oriented. 36 Awkward shapes Alg. leaving you with an EPLL or skip. Solving a cube blindfolded is a skill you can use to attract soul mates and impress future employers. Test. R’ D’ R . R U R' U R d' R U' R' F' R' U' R U' R' d R' U R B Recognized by having a single bar. 50 P shapes Alg. To fix a corner twist, shoot your buffer to any of the three postitions on the twisted corner. 15 Big Lightning Bolts shapes Alg. The buffer position will always remain in the same spot. Basically give yourself unlimited inspection time to plan out the whole solve in inspection. I will be referring to the stickers associated with my letter scheme as I have displayed previously. The algorithms are divided into groups based on the 'shapes' they form on the U face. As a reference, the following is a list for all of the set-up moves you will need. F D F’ 3. 46 R' U' R' F R F' U R Recognized by the stickers bar, to be faced to the right. Solution for 3x3 magic cube and speed cube twisty puzzle. If a sticker is colored grey, it is not important for recognition. If you are a little rusty here is a quick reminder: U – turn the top face clockwise F – turn the face in front of you clockwise R – turn the face on the right clockwise L – turn the face on the left clockwise D – turn the bottom face clockwise Note: Adding an apostrophe denotes a counter-clockwise turn (D’) and adding a two denotes a 180 degree turn (D2). It is pronounced "soon-eh" ([suːnɛ]), but in cubing it has become far more common to be pronounced "soon" ([suːn]). 26 21 R U2 R' U' R U R' U' R U' R' (y) R U R' U R U' R' U R U2 R' F R U R' U' R U R' U' R U R' U' F' R U2' R2 U' R2 U' R2 U2' R Algorithm can be easily recognized by the 1 pair of headlights, to be faced to the left. 1. Two-look OLL is a part of the Fridrich method, a method used by most speedcubers. Case 1) Your buffer becomes solved before you finish solving all the pieces This case is represented by the first picture in this step. All Edges Correctly Oriented Alg. We will only be learning one algorithm for this whole next session. No biased promotion of one cube shop over another. 37 F R U' R' U' R U R' F' Recognition: 2 sticker blocks. Image Algorithm Algorithm Image Alg. The R2 turns should alternate in direction so that they can be performed by the right hand without letting go of the cube. PLAY. Solution for the 2x2 magic cube and speed cube twisty puzzle. 4 17 R U R' U R' F R F' U2 R' F R F' The correct angle is when the 2 sticker blocks on the sides are on the B & L faces, and form together with the corners an arrow shape facing toward the L & B faces. 43 32 R U B' U' R' U R B R' R d L' d' R' U R B R' Recognized by not having a bar. https://www.speedsolving.com/wiki/index.php?title=Sune&oldid=43305. (Similar in shape and positioning to case # 2) F R U R' U' R F' r U R' U' r' (y) f R U R' U' f' F (R U R' U') (R U R' U') F' No bars or blocks. In the video below, I demonstrate a 'speedsolve' in which I solve the 2x2 blindfolded in 33.97 seconds. It is pronounced "soon-eh" ([suːnɛ]), but in cubing it has become far more common to be pronounced "soon" ([suːn]). Consider them as guidance only. Throughout this tutorial I will refer to my letter scheme for certain pieces, so I will provide it for future use. For those of you that are not into speedcubing . A yellow 'bar' indicates that the last layer color is facing that direction in that location. I had Bolded the algorithms that I use in my solving, which I find easiest for me. Memorizing the cube precedes the solving phase. One of the greatest feelings I have when blindfold solving is taking off the blindfold and seeing a solved cube. R' U' F U R U' R' F' R Mirror of #31. Mirror of the Sune algorithm. Where can I find more algs? The most recognized OLL algorithm. Step 4: How to Solve: Y-Permutation. Y-permutation: R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R The picture shown above is what your cube should look like after performing the Y-permutation. A yellow 'bar' indicates that the last layer color is facing that direction in that location. It's just the double antisune (or you can do y and perform a double sune). T cases. Contest entries (e.g. After you swap a sticker from your buffer to the solved position, whatever sticker that was in the solved position is now in your buffer. 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